3 #include "forwarddecl/Tex.hpp" 
    5 #include "forwarddecl/Ren.hpp" 
   11   enum class TextureType {
 
   14   namespace textureType::unsafe {
 
   15     constexpr TextureType fromSDLEnum(
const int a) noexcept {
 
   16       if (a == SDL_TEXTUREACCESS_STATIC)
 
   17         return TextureType::Static;
 
   18       if (a == SDL_TEXTUREACCESS_STREAMING)
 
   19         return TextureType::Lock;
 
   21         return TextureType::Ren;
 
   23     constexpr 
int toSDLEnum(
const TextureType a) noexcept {
 
   24       if (a == TextureType::Static)
 
   25         return SDL_TEXTUREACCESS_STATIC;
 
   26       if (a == TextureType::Lock)
 
   27         return SDL_TEXTUREACCESS_STREAMING;
 
   29         return SDL_TEXTUREACCESS_TARGET;
 
   44       Tex(
const Tex& that) = 
delete;
 
   47       Tex& operator=(
const Tex& that) = 
delete;
 
   48       Tex& operator=(
Tex&& that) noexcept;
 
   50       friend void swap(
Tex& a, 
Tex& b) noexcept;
 
   55       uint8_t getAlphaMod();
 
   56       void setAlphaMod(
const uint8_t i);
 
   59       void setRGBMod(
const RGB i);
 
   63       SDL_Texture* unsafeRaw() noexcept;
 
   64       const SDL_Texture* unsafeRaw() 
const noexcept;
 
   82       pixelfmt::Id format() 
const noexcept;
 
  114       uint32_t& unsafePoint(
const geom::Pos p) noexcept;
 
  115       const uint32_t& unsafePoint(
const geom::Pos p) 
const noexcept;
 
  117       void* unsafeRaw() noexcept;
 
  118       const void* unsafeRaw() 
const noexcept;