rolmodl
C++ API for the Simple Directmedia Library 2 (SDL2)
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This is the complete list of members for rolmodl::TexRen, including all inherited members.
clear() | rolmodl::Ren | |
clipRect() noexcept | rolmodl::Ren | |
color() | rolmodl::Ren | |
disableClip() | rolmodl::Ren | |
drawLine(const geom::Pos a, const geom::Pos b) | rolmodl::Ren | |
drawPoint(const geom::Pos p) | rolmodl::Ren | |
drawRect(const geom::RectWH r) | rolmodl::Ren | |
drawRect(const geom::RectXY r) | rolmodl::Ren | |
drawTex(Tex &tex) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectWH src) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectXY src) | rolmodl::Ren | |
drawTex(Tex &tex, const DstRectWH dst) | rolmodl::Ren | |
drawTex(Tex &tex, const DstRectXY dst) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectWH src, const DstRectWH dst) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectWH src, const DstRectXY dst) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectXY src, const DstRectWH dst) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectXY src, const DstRectXY dst) | rolmodl::Ren | |
drawTex(Tex &tex, const Flip flip) | rolmodl::Ren | |
drawTex(Tex &tex, const double rot, const Flip flip=Flip()) | rolmodl::Ren | |
drawTex(Tex &tex, const double rot, const geom::Pos rotCenter, const Flip flip=Flip()) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectWH src, const Flip flip) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectXY src, const Flip flip) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectWH src, const double rot, const Flip flip=Flip()) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectXY src, const double rot, const Flip flip=Flip()) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectWH src, const double rot, const geom::Pos rotCenter, const Flip flip=Flip()) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectXY src, const double rot, const geom::Pos rotCenter, const Flip flip=Flip()) | rolmodl::Ren | |
drawTex(Tex &tex, const DstRectWH dst, const Flip flip) | rolmodl::Ren | |
drawTex(Tex &tex, const DstRectXY dst, const Flip flip) | rolmodl::Ren | |
drawTex(Tex &tex, const DstRectWH dst, const double rot, const Flip flip=Flip()) | rolmodl::Ren | |
drawTex(Tex &tex, const DstRectXY dst, const double rot, const Flip flip=Flip()) | rolmodl::Ren | |
drawTex(Tex &tex, const DstRectWH dst, const double rot, const geom::Pos rotCenter, const Flip flip=Flip()) | rolmodl::Ren | |
drawTex(Tex &tex, const DstRectXY dst, const double rot, const geom::Pos rotCenter, const Flip flip=Flip()) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectWH src, const DstRectWH dst, const Flip flip) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectWH src, const DstRectXY dst, const Flip flip) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectXY src, const DstRectWH dst, const Flip flip) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectXY src, const DstRectXY dst, const Flip flip) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectWH src, const DstRectWH dst, const double rot, const Flip flip=Flip()) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectWH src, const DstRectXY dst, const double rot, const Flip flip=Flip()) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectXY src, const DstRectWH dst, const double rot, const Flip flip=Flip()) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectXY src, const DstRectXY dst, const double rot, const Flip flip=Flip()) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectWH src, const DstRectWH dst, const double rot, const geom::Pos rotCenter, const Flip flip=Flip()) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectWH src, const DstRectXY dst, const double rot, const geom::Pos rotCenter, const Flip flip=Flip()) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectXY src, const DstRectWH dst, const double rot, const geom::Pos rotCenter, const Flip flip=Flip()) | rolmodl::Ren | |
drawTex(Tex &tex, const SrcRectXY src, const DstRectXY dst, const double rot, const geom::Pos rotCenter, const Flip flip=Flip()) | rolmodl::Ren | |
fillRect(const geom::RectWH r) | rolmodl::Ren | |
fillRect(const geom::RectXY r) | rolmodl::Ren | |
fillScreen() | rolmodl::Ren | |
getBlendMode() | rolmodl::Ren | |
getRealSize() | rolmodl::Ren | |
isClipOn() noexcept | rolmodl::Ren | |
logicalSize() noexcept | rolmodl::Ren | |
operator=(const Ren &that)=delete | rolmodl::Ren | |
operator=(Ren &&that) noexcept | rolmodl::Ren | |
outlineScreen() | rolmodl::Ren | |
present() noexcept | rolmodl::Ren | |
Ren(Win &win, int i, ren::Flags flags) | rolmodl::Ren | |
Ren(Win &win, ren::Flags flags) | rolmodl::Ren | |
Ren(Win &win, int i) | rolmodl::Ren | |
Ren(Win &win) | rolmodl::Ren | explicit |
Ren(const Ren &that)=delete | rolmodl::Ren | |
Ren(Ren &&that) noexcept | rolmodl::Ren | |
scale() noexcept | rolmodl::Ren | |
setBlendMode(const BlendMode m) | rolmodl::Ren | |
setClipRect(const geom::RectWH r) | rolmodl::Ren | |
setClipRect(const geom::RectXY r) | rolmodl::Ren | |
setColor(const RGBA c) | rolmodl::Ren | |
setDefaultTarget() | rolmodl::TexRen | |
setLogicalSize(const geom::Size s) | rolmodl::Ren | |
setScale(const RenScale s) | rolmodl::Ren | |
setTarget(RenTex &tex) | rolmodl::TexRen | |
setViewport(const geom::RectWH r) | rolmodl::Ren | |
TexRen(Win &win, int i, ren::Flags flags) | rolmodl::TexRen | |
TexRen(Win &win, ren::Flags flags) | rolmodl::TexRen | |
TexRen(Win &win, int i) | rolmodl::TexRen | |
TexRen(Win &win) | rolmodl::TexRen | explicit |
unsafeGetTarget() noexcept | rolmodl::TexRen | |
unsafeRaw() noexcept | rolmodl::Ren | |
unsafeRaw() const noexcept | rolmodl::Ren | |
viewport() noexcept | rolmodl::Ren | |
~Ren() noexcept | rolmodl::Ren |